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Territorial Games Territorial games are those in which two teams compete within an area that offers possibilities for offensive and defensive play. The goal is to invade an opponent's territory to score and have the higher score at the end of the game. Scoring is achieved by projecting an object (usually a ball) to a specific target or running the ball to a target area. Games that are grouped under this category are:
These games require the following skills :
The concepts to be taught along with the mastering of these skills are :
Territorial games also demand the following decision-making skills (how, when & where) pertaining to the tactics / strategies involved in the game :
Territorial game progressions focus on the principle of using unequal sides to encourage the attacking side to succeed. When introduced too early, even-sided games lead to stalemate and a freeze on decision-making because everyone can be marked/guarded. Larger-sided games (5 v 5) only increase this problem (4 possible targets under pressure). The progression should be to teach offensive strategies before the defensive strategies. Defensive strategies begin with marking a player in possession and progress to a one-on-one team defence. Positional team defence where the team members defend within an area (zonal defence) is followed by dispossessing opponents. For Primary schools, the objective will be for pupils to learn these game concepts through related activities and modified games. For Secondary schools, the objective will be to enhance the understanding of the game concepts along with the fundamental mastery of the skills listed for the various games. For Pre-university, the objective will be to enhance the understanding of the conceptual aspects of the games through the development of tactical awareness. This can be done by increasingly providing for drills and set plays for pupils that involve problems of increasing complexity. These drills / set plays are normally "pressure situation" drills where the pupils will be expected to make rapid decisions on what to do next due to the situation being disadvantageous. In these situations, they have less options, such as space or time to execute the skill, or deciding which team-mate to pass the ball to. |